VELSIA

Privacy Policy

This Privacy Policy explains how BITCOINPAY K.K. ("we", "us") handles information in connection with the iPhone game "VELSIA: Star Ring Arena" (the "App").

1. Summary

2. Information stored on your device

The App stores the following information on your device. The items described in sections 3 and 4 are sent when you use the online features. Nothing else is sent to us or to any third party.

Information Details Purpose
Profile Display name (player name), owned items and in-game currencies, game progress, settings Providing the game
Age group The age group you select (we do not ask for your date of birth) Applying monthly purchase limits by age; checking whether you can use the online features (they are not available under 13)
Purchase records In-App Purchase transaction IDs, dates and the items granted Delivering purchases, preventing duplicate grants, restoring purchases
Match history and replays Match results and input records. Replays of online matches include the other players' display names Showing your match history, replay playback
Online identifiers Player ID (a random identifier created by the App), friend code (8 characters), inbox key (a secret string the App creates to prove you own your friend code) and whether you have ever connected to your inbox on the relay server Joining and rejoining online matches, the friend feature, deleting your inbox on the relay server when you delete your data
Friend data Your friends' friend codes, display names and the dates they were added; friend codes of players you have sent requests to and when you sent them The friend feature (including withdrawing requests after 14 days)
Block list Friend codes and display names of players you have blocked, and when you blocked them Refusing requests, invitations and room entry from blocked players
Online rules consent The version of the online rules you accepted Checking whether you can use the online features

3. Information sent in online matches

3.1 What is sent and to whom

When you open the App's online screen, the App creates a room (party) for you. In an online match, the device of the player who created the room (the host) runs the match and exchanges the following information with the other players' devices.

Information Sent to Purpose
When joining: player ID, display name, the hero set as your icon, friend code, App version, whether you want to spectate The host's device Joining the room, returning to the same seat after a disconnection, showing players, friend requests
Room state: every participant's player ID, display name, icon and friend code, connection latency, role (host, player or spectator), seat, chosen hero, battle spells, runes and skin, ready status, the room name and room settings Everyone in the room, including spectators Showing and syncing the lobby and hero selection screens
Match data: your inputs and the game state Everyone in the room (spectators receive it with the delay set for the room) Running the match, correcting desyncs, spectating

The room name is generated automatically from your display name, in the form "[display name]'s party". Your friend code is sent to the other devices in the room and is shown on screens such as the report and block screens. Other players can send you a friend request from those screens.

3.2 How it travels

3.3 On other players' devices

Other players' devices show your display name and other information, and automatically save the match as a replay that includes your display name. Players can also share replay files. We do not control information stored on other players' devices and cannot delete it. Please do not use your real name, contact details or other information that identifies you as your display name.

3.4 Sharing invitations and links

If you share a room invitation, the room name, room code and a join link are sent to the app or person you choose. If you share your friend link, your friend code and display name are sent.

4. Information sent and stored for the friend feature

4.1 Connecting to your inbox

To receive friend requests and party invitations, once you have accepted the online rules the App connects to your "inbox" on the relay server whenever the App is on screen, even if the online screen is not open. It sends your friend code and inbox key when it connects. It does not connect while the App is not on screen, or after you choose Stop Using Online Features in Settings > Privacy. Friend codes that we have suspended under the Terms of Service cannot connect to their inbox.

4.2 Information stored on the relay server

Information Details Retention
Hash of your inbox key Your inbox key converted with SHA-256 (the key itself is not stored), used to confirm who owns a friend code Until you delete it from the App (section 12). Deleted automatically if you do not connect for one year
Time of your last connection When you last connected to your inbox (updated when you connect and disconnect) Same as above
Pending friend requests and acceptances Requests and acceptances sent while you did not have the App open (the sender's friend code, the sender's display name and the time received), up to 20 per inbox Deleted as soon as they are delivered to you. Anything older than 14 days is not delivered and is deleted. Sending the same request again does not extend this period (the App resends a request that has not been accepted only during the 14 days after it was sent)
Deletion marker A marker that prevents a deleted friend code from being used again (it only shows that the inbox was deleted and contains no key hash or requests) Kept without a time limit
Suspended friend codes The list of friend codes we have suspended after confirming a violation of the Terms of Service or Community Guidelines (stored as a relay server setting) Until the suspension is lifted

4.3 Information relayed without being stored

4.4 What other players can see

5. Relay server operation and service providers

6. In-App Purchases

Payments are processed by Apple Inc. through the App Store. We do not receive your name, payment method or Apple Account details. When a purchase completes, the App receives a verified transaction from Apple on your device and uses it only to deliver the purchased item. See Apple's Privacy Policy (https://www.apple.com/legal/privacy/) for how Apple handles your information.

7. When you contact us or submit a report

If you email us with a question or a report, we receive your email address, the content of your message and anything else you choose to include or attach.

We use this information only to respond to you, investigate problems and handle reports (including checking for violations of our Terms of Service and Community Guidelines), and we delete it once it is no longer needed after we have finished handling it.

8. Crash reports

If you have turned on "Share With App Developers" in iOS, Apple may provide us with crash reports (diagnostic data that does not identify you), which we use only to fix bugs.

9. How we use and share information

We use the information we obtain only to:

  1. provide online matches, spectating, friends and party invitations;
  2. investigate connection problems and keep the service safe, including dealing with unauthorized connections and abusive behavior;
  3. respond to inquiries and reports, and act on violations of our Terms of Service and Community Guidelines; and
  4. comply with the law.

We do not share the information we obtain with third parties, except:

  1. when we deliver information you send through the online features to the recipients described in this policy (other players in the same room, and the recipients of your friend requests and invitations); or
  2. when required by law, when necessary to protect someone's life, body or property and it is difficult to obtain consent, or as otherwise permitted by Japan's Act on the Protection of Personal Information.

10. Security

We take the following measures to prevent the leakage, loss or damage of the information we handle:

11. Retention at a glance

Information Where How long
Information in section 2 Your device Until you delete it (deleting the App also deletes it)
Running numbers of room participants Relay server 10 minutes after the host closes the room
Hash of your inbox key and time of your last connection Relay server Until you delete it from the App; deleted automatically one year after your last connection
Pending friend requests and acceptances Relay server Until delivered; at most 14 days after they were received
Deletion marker Relay server Kept without a time limit (shows only that the inbox was deleted)
Suspended friend codes Relay server (setting) Until the suspension is lifted
Support and report emails Our email Until no longer needed after we have finished handling them

12. Deleting your information and your requests

13. Minors and children

14. Users outside Japan

15. External transmission notice (Japan)

The disclosures required by Japan's Telecommunications Business Act for sending user information externally are on the External Transmission page.

16. Changes to this policy

We may update this policy when laws change or when we add or change features in the App. We will announce the updated policy and its effective date in the App or on our website. If a change expands the information we collect or how we use it, we will announce it in advance and obtain consent where required.

17. Contact

BITCOINPAY K.K.
Representative: Shoei Sugita, Representative Director
Address: Nihonbashi Mizuno Bldg. 7F, 1-11-12 Nihonbashi-Muromachi, Chuo-ku, Tokyo 103-0022, Japan
Email: info@btcpay.jp

Effective date: October 7, 2026
Last updated: October 12, 2026